Asanshay Gupta

About

I'm an engineer, researcher, and designer finishing up my degree at Stanford University. Recently, I've been interested in continual learning and proactivity, but I've worked extensively in GPU systems, human-computer interaction, and robotics. Outside of work, I mentor FRC 1414, do some brand design work, and build a ton of projects, which you can explore below.

In Context Reinforcement Learning
In Context Reinforcement Learning

Python and Typescript packages, coding agent, and RLHF example using in context reinforcement learning.

Shadcn Component Library

A library of beautiful components I've built for my projects.

Python AI SDK

The Python port of the Vercel AI SDK (recommended by Vercel themselves), 5k+ downloads

Agent Library

A framework for generating and orchestrating an ever-evolving library of stateful, specialized agents.

Parallel Population Based RL

Training agents in parallel using an evolutionary PBT on top of PPO in the Madrona batch simulator.

Raspberry Pi GPU Driver

Custom bare metal driver for the Raspberry Pi's GPU with over 50% of the code written in assembly including hardware profiling.

Gaze-to-Life

Eye-controlled wheelchair with NLP-powered speech and custom computer vision.

MarketMind

A real-time AI agent platform for market research and analysis. Won 1st place at CMU's AI Valley Hackathon.

Axes-and-Tags

LLM-driven design galleries for text, images, and web pages. ICCV 2025 HiGen.

Oasis

An AI operating system.

Notekey
Notekey

Agentic slideshow generation using a custom hybrid DSL/codegen solution.

Citationlib

A Python library for generating academic citations from URLs using scrapers. Used by 2000+ researchers.

Symphony

Dynamically create sub-agents on the fly to solve multifaceted tasks. SOTA in complex task benchmarks.

Inkwell

Automates academic writing using a hierarchical multi-agent system with both deep and wide research.

Gates OH

Studied the human interaction of dropping into an office by building a virtual office system for Stanford's Gates Computer Science building.

Mango-Kart

A 3D graphics game engine built from scratch in C with custom vector math library. Built on bare metal RISC-V chip.